RainByte Studios builds indie games, EdTech game platforms, and spatial XR experiences using Unity and Construct 3. We're the studio behind CoconutGamers — and we build for clients who want games with soul.
From browser-based HTML5 titles to fully immersive Vision Pro experiences — our stack covers it all.
Original titles with tight mechanics, memorable worlds, and zero pay-to-win. We build games we'd want to play — for PC, mobile, and console.
Curriculum-aligned game modules for schools and learning platforms. Math, Science, Coding — engagement that actually improves outcomes.
Instant-play games that run in any browser with no install. Unity WebGL and Construct 3 for maximum reach across all devices.
Games for Vision Pro, Meta Quest, and mobile AR. Experiences that blend digital and physical in entirely new ways.
Casual, hyper-casual, and mid-core titles for iOS and Android. Optimised for performance, retention, and monetisation.
Our own EdTech gaming platform — bite-sized indie titles and curriculum-aligned games. Available for white-label licensing.
Our primary engine for 2D, 3D, mobile, desktop, and XR. C# scripting, HDRP/URP rendering, and the full Unity ecosystem.
Rapid development for 2D browser games and EdTech titles. Perfect for fast iteration and instant WebGL deployment.
For cinematic-quality projects that demand cutting-edge visuals. Nanite, Lumen, and full C++ access.
In-house 3D art pipeline using Blender, Substance Painter, and custom shader development for every visual style.
Core mechanics, level design, and a GDD (Game Design Document) that defines the full scope.
A playable prototype to validate the fun factor before committing to full production.
Full development with milestone-based delivery, QA testing on real devices, and regular builds.
App Store/Play Store/Steam submission, trailer production support, and post-launch updates.
Construct 3 is ideal for 2D browser games and fast EdTech prototypes. Unity is better for 3D, mobile, XR, and anything that needs a long-term scalable codebase. We'll advise based on your goals.
Yes — we handle concept development, game design documentation, art, development, and publishing. You can come to us with just a concept and we'll handle the rest.
Yes. We use Unity Netcode for GameObjects, Photon, and Mirror for multiplayer — covering everything from turn-based to real-time competitive games.
Yes — Unity PolySpatial makes porting Unity games to visionOS significantly faster than a ground-up rebuild. We've evaluated this workflow extensively.