Game Development

Games That Play Differently

RainByte Studios builds indie games, EdTech game platforms, and spatial XR experiences using Unity and Construct 3. We're the studio behind CoconutGamers — and we build for clients who want games with soul.

Every Kind of Game

From browser-based HTML5 titles to fully immersive Vision Pro experiences — our stack covers it all.

🎮

Indie Games

Original titles with tight mechanics, memorable worlds, and zero pay-to-win. We build games we'd want to play — for PC, mobile, and console.

UnityUnreal EngineC#C++Blender
🎓

EdTech Games

Curriculum-aligned game modules for schools and learning platforms. Math, Science, Coding — engagement that actually improves outcomes.

Construct 3UnityWebGLHTML5TypeScript
🌐

WebGL & Browser Games

Instant-play games that run in any browser with no install. Unity WebGL and Construct 3 for maximum reach across all devices.

Unity WebGLConstruct 3HTML5JavaScript
🥽

XR & Spatial Games

Games for Vision Pro, Meta Quest, and mobile AR. Experiences that blend digital and physical in entirely new ways.

Unity PolySpatialvisionOSOpenXRARKit
📱

Mobile Games

Casual, hyper-casual, and mid-core titles for iOS and Android. Optimised for performance, retention, and monetisation.

UnityiOSAndroidFirebase
🥥

CoconutGamers Platform

Our own EdTech gaming platform — bite-sized indie titles and curriculum-aligned games. Available for white-label licensing.

ReactUnityConstruct 3Firebase

Engines & Technologies

⚙️

Unity

Our primary engine for 2D, 3D, mobile, desktop, and XR. C# scripting, HDRP/URP rendering, and the full Unity ecosystem.

Unity 6C#HDRP
🔷

Construct 3

Rapid development for 2D browser games and EdTech titles. Perfect for fast iteration and instant WebGL deployment.

Construct 3WebGLHTML5
🔺

Unreal Engine

For cinematic-quality projects that demand cutting-edge visuals. Nanite, Lumen, and full C++ access.

Unreal 5C++Nanite
🎨

Art & 3D

In-house 3D art pipeline using Blender, Substance Painter, and custom shader development for every visual style.

BlenderSubstanceGLSL

From Concept to Launch

01

Game Design

Core mechanics, level design, and a GDD (Game Design Document) that defines the full scope.

02

Prototype

A playable prototype to validate the fun factor before committing to full production.

03

Production

Full development with milestone-based delivery, QA testing on real devices, and regular builds.

04

Launch

App Store/Play Store/Steam submission, trailer production support, and post-launch updates.

Common Questions

Unity or Construct 3 — which should I choose?

Construct 3 is ideal for 2D browser games and fast EdTech prototypes. Unity is better for 3D, mobile, XR, and anything that needs a long-term scalable codebase. We'll advise based on your goals.

Can you build a game from just an idea?

Yes — we handle concept development, game design documentation, art, development, and publishing. You can come to us with just a concept and we'll handle the rest.

Do you build multiplayer games?

Yes. We use Unity Netcode for GameObjects, Photon, and Mirror for multiplayer — covering everything from turn-based to real-time competitive games.

Can you port an existing game to Vision Pro?

Yes — Unity PolySpatial makes porting Unity games to visionOS significantly faster than a ground-up rebuild. We've evaluated this workflow extensively.

Ready to Build a Great Game?

Share your concept and we'll scope it out — from jam-sized indie to full commercial release.