AR & VR Development

Immersive Experiences Across Every Platform

From mobile AR that runs on any smartphone to full room-scale VR for Meta Quest and SteamVR — RainByte Studios builds cross-platform XR experiences in Unity with a single, maintainable codebase.

The Full XR Spectrum

We cover every major XR platform using Unity as our primary engine — keeping your codebase unified while targeting the widest possible audience.

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Mobile AR

One Unity codebase deploying to both iOS (ARKit) and Android (ARCore) via AR Foundation. Product visualisation, AR marketing, education, and more.

Unity AR FoundationARKitARCoreWebXR
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Room-Scale VR

Immersive environments for Meta Quest, SteamVR, and any OpenXR headset — built with Unity's XR Interaction Toolkit for maximum comfort and presence.

Unity XR ToolkitMeta QuestSteamVROpenXR
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Apple Vision Pro

Our flagship specialisation. Native visionOS apps using Unity PolySpatial and RealityKit — the most advanced spatial computing platform available.

Unity PolySpatialvisionOSRealityKit

What We've Built AR/VR For

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Education & Training

Virtual labs, anatomy simulators, safety training, and historical reconstructions that outperform traditional methods.

VR TrainingEdTech
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Retail & Commerce

Try-before-you-buy AR product visualisation for furniture, fashion, and consumer goods — directly in the customer's space.

Mobile ARARKit
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Architecture & Real Estate

Walk through buildings before they're built. AR overlays on physical plans, VR walkthroughs, and spatial design reviews.

VRAR Foundation
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Immersive Gaming

AR and VR games that blend digital and physical worlds — designed for engagement, replayability, and wonder.

UnityVR Gaming

How We Deliver XR Projects

01

Platform Strategy

We identify the right platform mix for your audience and define a single-codebase or multi-target approach.

02

UX Prototyping

Interaction design and a testable spatial prototype before writing production code.

03

Development

Unity development with device testing on real hardware throughout — Meta Quest, iPhone, Vision Pro.

04

Launch & Support

Store submission (App Store, Meta Store, SteamVR), post-launch support, and iterative updates.

Common Questions

Can you target both iOS and Android AR in one project?

Yes — Unity AR Foundation abstracts ARKit (iOS) and ARCore (Android) into a single codebase, so you get both platforms from one development effort.

Which VR headsets do you support?

Meta Quest 2/3/Pro, SteamVR (Valve Index, HTC Vive, etc.), and any OpenXR-compatible device. We recommend scoping to your target audience's hardware.

Do you build WebXR experiences?

Yes — WebXR lets users enter AR/VR directly from a browser with no app install. Great for marketing campaigns and demos where low friction matters most.

What's the difference between AR and MR?

Augmented Reality (AR) overlays digital content on the real world. Mixed Reality (MR) — as in Vision Pro — lets digital objects interact with real surfaces and objects. We build both.

Let's Build Something Immersive

Tell us about your AR/VR idea and we'll map out the best platform, engine, and approach for it.