From mobile AR that runs on any smartphone to full room-scale VR for Meta Quest and SteamVR — RainByte Studios builds cross-platform XR experiences in Unity with a single, maintainable codebase.
We cover every major XR platform using Unity as our primary engine — keeping your codebase unified while targeting the widest possible audience.
One Unity codebase deploying to both iOS (ARKit) and Android (ARCore) via AR Foundation. Product visualisation, AR marketing, education, and more.
Immersive environments for Meta Quest, SteamVR, and any OpenXR headset — built with Unity's XR Interaction Toolkit for maximum comfort and presence.
Our flagship specialisation. Native visionOS apps using Unity PolySpatial and RealityKit — the most advanced spatial computing platform available.
Virtual labs, anatomy simulators, safety training, and historical reconstructions that outperform traditional methods.
Try-before-you-buy AR product visualisation for furniture, fashion, and consumer goods — directly in the customer's space.
Walk through buildings before they're built. AR overlays on physical plans, VR walkthroughs, and spatial design reviews.
AR and VR games that blend digital and physical worlds — designed for engagement, replayability, and wonder.
We identify the right platform mix for your audience and define a single-codebase or multi-target approach.
Interaction design and a testable spatial prototype before writing production code.
Unity development with device testing on real hardware throughout — Meta Quest, iPhone, Vision Pro.
Store submission (App Store, Meta Store, SteamVR), post-launch support, and iterative updates.
Yes — Unity AR Foundation abstracts ARKit (iOS) and ARCore (Android) into a single codebase, so you get both platforms from one development effort.
Meta Quest 2/3/Pro, SteamVR (Valve Index, HTC Vive, etc.), and any OpenXR-compatible device. We recommend scoping to your target audience's hardware.
Yes — WebXR lets users enter AR/VR directly from a browser with no app install. Great for marketing campaigns and demos where low friction matters most.
Augmented Reality (AR) overlays digital content on the real world. Mixed Reality (MR) — as in Vision Pro — lets digital objects interact with real surfaces and objects. We build both.